LOTR RPG
MORIA GM TOOLKIT
INFORMATIONS
SOCIALS
TRAVEL
EYE AWARENESS
ENCOUNTERS
Eye Awareness 0

๐Ÿ›ก PARTY ๐Ÿ›ก

Character roster โ€” full ability scores (with computed modifiers), saving throws & skills as plain modifiers, Calling/Culture, and Shadow status. Shared across every tab.

Company Patrons

๐ŸŒ‘ SHADOW SCORE TRACKER ๐ŸŒ‘

The Lord of the Rings Roleplaying 5E.pdf, p. 140-145 โ€” characters come from the Party tab

Log

๐Ÿ“œ COUNCIL ๐Ÿ“œ

Social Encounters โ€” The Lord of the Rings Roleplaying 5E.pdf, p. 95-99

Setup

๐Ÿ• FELLOWSHIP PHASE ๐Ÿ•

Downtime between adventures โ€” The Lord of the Rings Roleplaying 5E.pdf, p. 110-115

1. Set Duration & Destination

2. Spiritual Recovery

If the last Adventuring Phase was a positive outcome against the Shadow, each Player-hero removes 1-3 Shadow points.

3. Choose Undertakings

Ordinary phase: the Company picks one shared undertaking, plus one free undertaking (calling/proficiency permitting). Yule: each player picks their own, plus one shared free undertaking.

Fellowship Phase History

๐Ÿ• EXPEDITION CAMP ๐Ÿ•

Frรณra's expedition โ€” Favor Points system (house rule)

Camp Overview

Favor Points

Favor Tree โ€” 6 branches, spend cumulatively per NPC

Each branch: Tier 1 (3 FP) unlocks its effect. Tier 2 (+10 FP, 13 total) deepens it, and โ€” the first time either branch reaches Tier 2 โ€” unlocks a free personal proficiency/Expertise pick for one Player-hero. Tier 3 (+30 FP, shared, once either branch reaches Tier 2) grants a Wondrous Item or equivalent RAW-based reward. Tier 2 requires Camp Phase 2+, Tier 3 requires Phase 3+.

Active Perks โ€” quick reference during play

Favor Points Log

๐Ÿ—บ JOURNEY TRACKER ๐Ÿ—บ

Group journeys through Moria โ€” LOTR RPG Moria.pdf, p. 34-37 / core rules p. 100-106

Company Roster โ€” Roles & Skills

Pulled live from the Party tab. Pick one Guide (Wisdom/Travel), and check any number of Scouts (Explore), Look-outs (Perception), Delvers (Investigation โ€” replace Hunters underground, no hunting in Moria).
CharacterGuide (Travel)Scout (Explore)Look-out (Perception)Delver (Investigation)

Journey Setup

Journey Log

๐ŸŒ„ JOURNEY TRACKER โ€” OUTDOOR ๐ŸŒ„

Standard (core) journeys โ€” The Lord of the Rings Roleplaying 5E, p. 100-106

Company Composition โ€” Roles & Skills

Pulled live from the Party tab. Pick one Guide (Wisdom/Travel), and check any number of Scouts (Explore), Look-outs (Perception), Hunters (Hunting).
CharacterGuide (Travel)Scout (Explore)Look-out (Perception)Hunter (Hunting)

1. Plan the Path โ€” Hex by Hex

#LandTerrainPeril Rating

Journey Log

๐Ÿ‘ HUNT TRACKER ๐Ÿ‘

Eye Awareness, Revelation Episodes, Orc-band stats โ€” LOTR RPG Moria.pdf, p. 39-58
Eye Awareness
0
Hunt Threshold: 14
Making Noise
Discoveries / Encounters
Hunt Threshold (base): (base 14 โ€” Moria is a Dark Land)

Log

โ› ROOM GENERATOR โ›

Random Chamber Generator โ€” LOTR RPG Moria.pdf, p. 44-49 โ€” region-weighted
Pick a region and press "Roll All" to generate a room. Each card has its own small "โ†ป reroll" button โ€” the rest of the room stays untouched.

Roll History

โš” COMBAT โš”

Manual encounter builder & Orc-band Generator โ€” LOTR RPG Moria.pdf

Add Enemy

No enemies in this encounter yet โ€” add some above, then click "Enemy Encounter Done".

โš” ORC-BAND GENERATOR โš”

Random Orc-band Generator โ€” LOTR RPG Moria.pdf, p. 49
Set the number of Player-heroes and their level, then generate an Orc-band (per the book) or a Goblin-band (a lighter, homebrew alternative for less lethal encounters).

Roll History